- Singles and upwards accepted. At least one ball must be bowled in play after a bet is struck for any bet to stand apart from win the toss bets. All tournament and match markets will be settled on the official tournament results/match scorecards listed on ICC website. If there is no result available, then the website cricinfo.com will be used for settlement purposes.
- In The Match Winner betting, if any limited over match is shortened, bets will be governed by the official competition rules. Where no official result is declared, bets will be made void. When no price is offered for the tie and the official result is a tie any means introduced by the official governing body to determine a winner will count i.e. ‘bowl off’, ‘super over’ etc. Tied Test Match: In the event of a tied test match (i.e. where all innings have been completed and both teams have the same score) dead heat rules will apply and stakes on the draw will be lost. If a match is abandoned due to weather events or outside interference, and no official result is declared, bets will be made void.
- In To Win the Toss betting, Predict the team that wins the toss according to the official announcement.
- In Top Match Batsman betting, predict the player that scores most number of runs in the match. In case either side face less than their allocated number of over’s in their inning in a limited over match for any reason other than the match result is reached, all bets will be made void. All bets stands if result is already determined before or after any reduction in over’s. If players score the same number of runs then dead heat rules will apply. Odds will be offered on request for any player joined the respective squads as a replacement after betting markets were published and in-case he/she scores most runs in the match, bets on other players will be made void unless it’s a dead heat situation. Bets placed on any player not named in the starting eleven are void. Players named in the starting eleven that do not bat are deemed to have taken part and bets on any such players are losers.
- In Team of top match run scorer betting, In case either side face less than their allocated number of over’s in their inning in a limited over match for any reason other than the match result is reached, all bets will be made void. All bets stands if result is already determined before or after any reduction in over’s. If players score the same number of runs then dead heat rules will apply.
- In Team Top Batsman betting, In a Test match, this bet applies to the first innings only, unless otherwise stated. Depending on the type of match the following minimum over’s must be bowled in that team’s inning for bets to stand: Test Matches – 50 overs, 50 over match – 20 overs, 40 over match – 20 overs and 20 over match – 06 overs. In all cases bets will stand if the match result is reached naturally (not including the D/L method) in less than the earlier requirement. Bets placed on any player not named in the starting eleven are void. Players named in the starting eleven that do not bat are deemed to have taken part and bets on any such players are losers. If players score the same number of runs then dead heat rules will apply. Odds will be offered on request for any player joined the respective squads as a replacement after betting markets were published and in-case he/she scores most runs in the innings, bets on other players will be made void unless it’s a dead heat situation.
- In Team Top Bowler betting, In a Test match, this bet applies to the first innings only, unless otherwise stated. Depending on the type of match the following minimum over’s must be bowled in that team’s inning for bets to stand: Test Matches – 50 overs, 50 over match – 20 overs, 40 over match – 20 overs and 20 over match – 06 overs. In all cases bets will stand if the match result is reached (not including the D/L method) in less than the earlier requirement. Bets placed on any player not named in the starting eleven are void. Players named in the starting eleven that do not bowl are deemed to have taken part and bets on any such players are losers. In the event of players taking same number of wickets, then dead heat rules will apply. If no wicket’s falls during the innings and match result is reached, bets will be settled as a dead heat among bowlers who bowled. Odds will be offered on request for any player joined the respective squads as a replacement after betting markets were published and in-case he/she takes most wickets in the innings, bets on other players will be made void unless it’s a dead heat situation.
- In Man of the Match betting, Bets will be settled on the officially declared man of the match and in case not declared, bets shall be made void. In case two or more players been declared as the man of the match, then dead heat rules will apply. Odds will be offered on request for any player joined the respective squads as a replacement after betting markets were published and in case he/she selected as the man of the match, bets on other players will be made void unless it’s a dead heat situation.
- In Most match sixes/fours betting, If any limited over match is officially reduced in over’s and a match results is reached naturally, then the team that hit the most sixes/fours regardless of amount of over’s faced will be the winner. If any limited over match is abandoned (even though awarded to a team via D/L method) by weather events or outside interference, bets void unless settlement of bets is already determined. If a match decided by a super over, sixes/fours hit during the super over will not count. Only exactly sixes or fours credited to the batsman count (excluding overthrows and all-run).
- In highest opening partnership betting, in a test match this bet only applies to the first innings. In the event of any opening batsman retiring hurt, this bet will be settled at the score when the first wicket falls. If any limited over match is officially reduced in over’s and a match results is reached naturally, then the team that score most runs for the first wicket regardless of amount of over’s faced will be the winner unless chasing total is lower than 1st wicket partnership. If any match is abandoned (even though awarded to a team via D/L method) by weather events or outside interference, bets void unless settlement of bets is already determined.
- In Team to make highest 1st 06/15 over’s score betting, All 06/15 over’s must be completed in both innings, unless settlement of the bet is already determined or innings should conclude naturally, otherwise all bets void.
- In Most run outs betting, If any limited over match is officially reduced in over’s and a match results is reached naturally, then the team that caused most run outs while fielding regardless of amount of over’s faced will be the winner. If any limited over match is abandoned (even though awarded to a team via D/L method) by weather events or outside interference, bets void unless settlement of bets is already determined. If a match decided by a super over, run outs during the super over will not count.
- In Method of 1st dismissal betting, in a test match this bet only applies to the first innings. In the event of any opening batsman retiring hurt, this bet will be settled at the method when the first wicket falls. Bets will be made void If no wickets falls during the inning in the event of match result is reached, allocated number of over’s been bowled or inning is declared.
- In Batsman matches (most runs) betting, In a Test match, this bet applies to the first innings only, unless otherwise stated. Both players must reach the crease for bets to stand and both players should conclude their innings in order to determine the winner unless match result is reached naturally. In the event both players ending on an equal number of runs then the Dead-Heat rules apply. If a player is retired hurt and the match result is reached naturally before he walks back to the crease again, whoever scores most runs will determine the winner.
- In Winning margin betting, Predict the way the winning team wins the match according to the official result (D/L method also count).
- In 1st Ball of the match betting, bets will be settled on the outcome of the first completed delivery, excluding any deliveries declared as dead ball.
- In 1st innings lead betting, In the case of the team batting second facing less than 50 over’s in their innings for any reason other than the innings reaching its natural conclusion then all bets on this market shall be made void.
- Singles and upwards accepted. Bets are settled on the events that occur in regulation time (90 min). This includes any injury/stoppage time added on by the match official at the end of regulation time. Extra time does not count unless otherwise stated.
- In Match winner betting, predict the result of a match from: home win, draw or away win within the regulation time (90 min) of the given match.
- In Correct score betting, Predict the correct score (Own goals count) of a match during the regulation time (90 min) of the given match.
- In To Qualify betting, predicts the team that going to advance to the next round of a competition. Bets are paid out on the referee’s final whistle at the match’s natural conclusion, whether the match is decided in regular time, extra time, or in a penalty shootout. Extra time and penalty shootouts are always included for betting purposes. In a two-leg match, all bets have action once the second leg kicks off, provided that the first leg has not been ruled a forfeit. If the first leg is ruled a forfeit, all bets on teams ‘to qualify’ or ‘to advance’ are void. If the second leg is abandoned, all bets remain valid and will be paid based on decisions of the relevant governing body.
- In Half time/ Full time double result betting, Predicts the leader at half time and the winner at the end of the match, Bets are settled on the events that occur in regulation time of the half (45 min) and regulation time of the match (90 min). This includes any injury/stoppage time added on by the match official at the end of regulation time.
- In Half time betting, Predicts the leader at half time. Bets are settled on the events that occur in regulation time of 15t half (45 min). This includes any injury/stoppage time added on by the match official at the end of regulation time.
- In Total Match Goals Over/Under betting, Predicts the total number of goals in the match is over or under 2.5 within the regulation time (90 min) of the given match.
- In First Goal scorer betting, Bets on players not taking part in the match will be void. Bets where the selection comes on after the first goal is scored for that team will also be void. Own goals do not count.
- In Last Goal scorer betting, Bets on players not taking part in the match will be void. Own goals do not count.
- In Anytime Goal scorer betting, all players who take part in a match will be considered ‘runners’. Bets on players not taking part in the match will be void. Own goals do not count.
- In Team to score first betting, predict the team that score first within the regulation time (90 min) of the given match. Own goals does not count and in case if first goal is an own goal, bets will be made void.
- In Team to score last betting, predict the team that score last within the regulation time (90 min) of the given match. Own goals does not count and in case if last goal is an own goal, bets will be made void.
- In Half with most goals betting, predict the half in which most goals been scored within the regulation time (45 minutes plus any injury/stoppage time added on by the match officials) by both teams. Own goals count.
- In Total Match Goals Odd/Even betting, Predicts the total number of goals been scored in the match by both teams odd or even within the regulation time (90 minutes plus any injury/stoppage time added on by the match officials) of the given match. Own goals count.
- Singles and upwards accepted. Bets are settled on the events that occur in regulation time (80 min). This includes any injury/stoppage time added on by the match official at the end of regulation time. Extra time does not count unless otherwise stated.
- In Match winner betting, predict the result of a match from: home win, draw or away win within the regulation time (80 min) of the given match.
- In to win (Handicap) betting, Predict the result of a match after the handicap spread has been applied to the teams. A handicap of (+/-) one or more points will be given to one of the teams which will be added to the actual number of points scored during the regulation time (80 min) of the given match.
- In Half time betting, Predicts the leader at half time. Bets are settled on the events that occur in regulation time of 1st half (40 min). This includes any injury/stoppage time added on by the match official at the end of regulation time.
- In Winning margin betting, Predicts the margin of points by which a nominated team will win a match during the regulation time (80 min) of the given match.
- In Half time/ Full time double result betting, Predicts the leader at half time and the winner at the end of the match, Bets are settled on the events that occur in regulation time of I’ half (40 min) and regulation time of the match (80 min). This includes any injury/stoppage time added on by the match official at the end of regulation time.
- In First Try scorer betting, Bets on players not taking part in the match will be void. Bets where the selection comes on after the first try is scored for that team will also be void. Own tries and penalty tries do not count.
- In Last Try scorer betting, Bets on players not taking part in the match will be void. Own tries and penalty tries do not count.
- In Anytime Try scorer betting, all players who take part in a match will be considered ‘runners’. Bets on players not taking part in the match will be void. Own tries and penalty tries do not count.
- In Highest scoring half betting, predict the half of a match in which the most points will be scored. Bets are settled on the events that occur in normal time. This includes any injury/stoppage time added on by the match official at the end of normal time. Extra time does not count.
- In First Scoring Play betting, Predict how the first points in a match will be scored and by which team in a special price double from: – home team: penalty I drop kick I try and away team: penalty I drop kick try.
- In Team to Score First Try betting, predict which team will score the first try in a given match during the regulation time (80 min). Own tries and penalty tries do not count. If no tries are scored in the match the winning selection in this market will be no try.
- In Team to Score Last Try betting, predict which team will score the Last try in a given match during the regulation time (80 min). Own tries and penalty tries do not count. If no tries are scored in the match the winning selection in this market will be no try.
- In Team to Score First betting, Predict which team will score the first points in a match during the regulation time (80 min). If no points are scored in the match, bets placed on. This market will be void.
- In Team to Score Last betting, Predict which team will score the Last points in a match during the regulation time (80 min). If no points are scored in the match, bets placed on this market will be void.